660 lines
25 KiB
C
660 lines
25 KiB
C
#include "engine.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <stdatomic.h>
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// Forward declarations
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static void process_queued_triggers(Engine *engine, jack_nframes_t current_frame);
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static jack_nframes_t get_next_quantize_frame(Engine *engine, jack_nframes_t current_frame);
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// JACK process callback
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static int process_callback(jack_nframes_t nframes, void *arg) {
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Engine *engine = (Engine *)arg;
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// Process commands from frontend threads
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engine_process_commands(engine);
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// Get per-channel audio buffers
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jack_default_audio_sample_t *audio_in[MAX_CHANNELS];
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jack_default_audio_sample_t *audio_out[MAX_CHANNELS];
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for (int ch = 0; ch < MAX_CHANNELS; ch++) {
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audio_in[ch] = (jack_default_audio_sample_t *)
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jack_port_get_buffer(engine->audio_in_ports[ch], nframes);
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audio_out[ch] = (jack_default_audio_sample_t *)
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jack_port_get_buffer(engine->audio_out_ports[ch], nframes);
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}
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// Get MIDI buffers
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void *midi_in_buf = jack_port_get_buffer(engine->midi_in_port, nframes);
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void *midi_scene_buf = jack_port_get_buffer(engine->midi_scene_in_port, nframes);
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void *midi_clock_buf = jack_port_get_buffer(engine->midi_clock_in_port, nframes);
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void *midi_out_buf = jack_port_get_buffer(engine->midi_out_port, nframes);
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// Clear output MIDI buffer
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jack_midi_clear_buffer(midi_out_buf);
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// Process MIDI clock input
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jack_midi_event_t midi_event;
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jack_nframes_t event_index = 0;
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while (jack_midi_event_get(&midi_event, midi_clock_buf, event_index) == 0) {
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event_index++;
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uint8_t *data = midi_event.buffer;
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uint8_t status = data[0];
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if (status == 0xF8) { // MIDI Clock
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engine->transport.clock_count++;
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engine->transport.sample_position =
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(engine->transport.clock_count * engine->sample_rate * 4) /
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(MIDI_CLOCKS_PER_BEAT * BEATS_PER_BAR);
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// Update atomic mirrors for frontend reads
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atomic_store(&engine->transport_clock_count, engine->transport.clock_count);
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atomic_store(&engine->transport_sample_position, engine->transport.sample_position);
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if (engine->transport.clock_count % MIDI_CLOCKS_PER_BEAT == 0) {
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engine->transport.beat_position =
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(engine->transport.beat_position + 1) % BEATS_PER_BAR;
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atomic_store(&engine->transport_beat_position, engine->transport.beat_position);
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if (engine->transport.beat_position == 0) {
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engine->transport.bar_position++;
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atomic_store(&engine->transport_bar_position, engine->transport.bar_position);
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}
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}
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} else if (status == 0xFA) { // MIDI Start
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engine->transport.rolling = true;
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engine->transport.clock_count = 0;
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engine->transport.beat_position = 0;
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engine->transport.bar_position = 0;
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engine->transport.sample_position = 0;
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atomic_store(&engine->transport_rolling, 1);
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atomic_store(&engine->transport_clock_count, 0);
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atomic_store(&engine->transport_beat_position, 0);
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atomic_store(&engine->transport_bar_position, 0);
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atomic_store(&engine->transport_sample_position, 0);
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} else if (status == 0xFC) { // MIDI Stop
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engine->transport.rolling = false;
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atomic_store(&engine->transport_rolling, 0);
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} else if (status == 0xFB) { // MIDI Continue
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engine->transport.rolling = true;
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atomic_store(&engine->transport_rolling, 1);
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}
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// Pass through clock messages
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if (jack_midi_event_write(midi_out_buf, midi_event.time,
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midi_event.buffer, midi_event.size) != 0) {
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fprintf(stderr, "Failed to write MIDI event\n");
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}
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}
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// Process control channel MIDI input (clip triggers)
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event_index = 0;
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while (jack_midi_event_get(&midi_event, midi_in_buf, event_index) == 0) {
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event_index++;
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uint8_t *data = midi_event.buffer;
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uint8_t status = data[0] & 0xF0;
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uint8_t channel = data[0] & 0x0F;
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uint8_t note = data[1];
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uint8_t velocity = data[2];
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// Only process note on messages on the control channel
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if (status == 0x90 && channel == engine->control_channel && velocity > 0) {
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int clip_index = note % MAX_CLIPS;
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// Read quantize mode atomically (frontend may update it)
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QuantizeMode current_quantize = (QuantizeMode)atomic_load(&engine->quantize_mode_atomic);
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if (current_quantize != QUANTIZE_OFF && engine->transport.rolling) {
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// Queue for quantization
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jack_nframes_t trigger_time = midi_event.time;
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queue_trigger(engine, clip_index, false, trigger_time);
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} else {
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// Trigger immediately
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engine_trigger_clip(engine, clip_index);
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}
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// Send note with velocity representing state
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uint8_t out_velocity = clip_state_to_velocity(engine->clips[clip_index].state);
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uint8_t out_msg[3] = {0x90 | channel, note, out_velocity};
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if (jack_midi_event_write(midi_out_buf, midi_event.time, out_msg, 3) != 0) {
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fprintf(stderr, "Failed to write MIDI event\n");
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}
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} else {
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// Pass through all other MIDI messages
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if (jack_midi_event_write(midi_out_buf, midi_event.time,
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midi_event.buffer, midi_event.size) != 0) {
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fprintf(stderr, "Failed to write MIDI event\n");
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}
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}
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}
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// Process scene launch MIDI input
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event_index = 0;
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while (jack_midi_event_get(&midi_event, midi_scene_buf, event_index) == 0) {
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event_index++;
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uint8_t *data = midi_event.buffer;
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uint8_t status = data[0] & 0xF0;
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uint8_t note = data[1];
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uint8_t velocity = data[2];
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// Process note on messages (any channel) for scene launch
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if (status == 0x90 && velocity > 0) {
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int scene_index = note % MAX_SCENES;
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// Read quantize mode atomically (frontend may update it)
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QuantizeMode current_quantize = (QuantizeMode)atomic_load(&engine->quantize_mode_atomic);
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if (current_quantize != QUANTIZE_OFF && engine->transport.rolling) {
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// Queue for quantization
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jack_nframes_t trigger_time = midi_event.time;
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queue_trigger(engine, scene_index, true, trigger_time);
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} else {
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// Trigger immediately
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engine_trigger_scene(engine, scene_index);
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}
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}
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}
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// Process queued triggers at quantization boundaries
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process_queued_triggers(engine, nframes);
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// Process audio per-channel
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for (int ch = 0; ch < MAX_CHANNELS; ch++) {
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memset(audio_out[ch], 0, sizeof(jack_default_audio_sample_t) * nframes);
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for (jack_nframes_t i = 0; i < nframes; i++) {
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// Record input to recording clips in this channel
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for (int s = 0; s < MAX_SCENES; s++) {
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int clip_idx = CLIP_INDEX(s, ch);
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Clip *clip = &engine->clips[clip_idx];
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if (clip->state == CLIP_RECORDING) {
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if (clip->write_position < MAX_BUFFER_SIZE) {
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clip->buffer[clip->write_position++] = audio_in[ch][i];
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} else {
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// Buffer full, stop recording
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clip->state = CLIP_LOOPING;
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clip->buffer_size = clip->write_position;
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clip->read_position = 0;
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}
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}
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// Play looping clips to this channel's output
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if (clip->state == CLIP_LOOPING && clip->buffer_size > 0) {
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audio_out[ch][i] += clip->buffer[clip->read_position];
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clip->read_position = (clip->read_position + 1) % clip->buffer_size;
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}
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}
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}
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}
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return 0;
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}
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// JACK shutdown callback
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static void shutdown_callback(void *arg) {
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Engine *engine = (Engine *)arg;
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engine->running = false;
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fprintf(stderr, "JACK shutdown\n");
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}
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// Get the next quantization boundary frame
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static jack_nframes_t get_next_quantize_frame(Engine *engine, jack_nframes_t current_frame) {
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if (!engine->transport.rolling || engine->quantize_mode == QUANTIZE_OFF) {
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return current_frame;
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}
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// Calculate frames per beat
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jack_nframes_t frames_per_beat = engine->sample_rate * 60 / 120; // Assume 120 BPM from clock
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if (engine->transport.clock_count > 0) {
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// Derive from actual clock
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frames_per_beat = (engine->transport.sample_position * MIDI_CLOCKS_PER_BEAT) /
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(engine->transport.clock_count / MIDI_CLOCKS_PER_BEAT + 1);
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}
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jack_nframes_t frames_per_bar = frames_per_beat * BEATS_PER_BAR;
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// Current position in frames
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jack_nframes_t current_pos = engine->transport.sample_position + current_frame;
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if (engine->quantize_mode == QUANTIZE_BEAT) {
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// Next beat boundary
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jack_nframes_t beat_frames = frames_per_beat;
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jack_nframes_t next_beat = ((current_pos / beat_frames) + 1) * beat_frames;
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return next_beat - engine->transport.sample_position;
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} else { // QUANTIZE_BAR
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// Next bar boundary
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jack_nframes_t bar_frames = frames_per_bar;
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jack_nframes_t next_bar = ((current_pos / bar_frames) + 1) * bar_frames;
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return next_bar - engine->transport.sample_position;
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}
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}
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// Queue a trigger for quantization
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void queue_trigger(Engine *engine, int clip_index, bool is_scene, jack_nframes_t time) {
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if (!engine) return;
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QueuedTrigger *qt = (QueuedTrigger *)malloc(sizeof(QueuedTrigger));
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if (!qt) return;
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qt->clip_index = clip_index;
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qt->is_scene = is_scene;
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qt->trigger_time = time;
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qt->next = NULL;
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// Add to end of queue
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if (!engine->queued_triggers) {
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engine->queued_triggers = qt;
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} else {
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QueuedTrigger *last = engine->queued_triggers;
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while (last->next) last = last->next;
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last->next = qt;
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}
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}
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// Process queued triggers at quantization boundaries
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static void process_queued_triggers(Engine *engine, jack_nframes_t nframes) {
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if (!engine->queued_triggers || !engine->transport.rolling) return;
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jack_nframes_t quantize_frame = get_next_quantize_frame(engine, 0);
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// Check if we've reached the quantization boundary
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if (quantize_frame <= nframes) {
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QueuedTrigger *qt = engine->queued_triggers;
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engine->queued_triggers = NULL;
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while (qt) {
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if (qt->is_scene) {
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engine_trigger_scene(engine, qt->clip_index);
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} else {
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engine_trigger_clip(engine, qt->clip_index);
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}
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QueuedTrigger *next = qt->next;
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free(qt);
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qt = next;
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}
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}
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}
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// Initialize command queue
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void command_queue_init(CommandQueue *q) {
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atomic_store(&q->write_index, 0);
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atomic_store(&q->read_index, 0);
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}
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// Submit command from frontend thread (non-blocking)
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int engine_submit_command(Engine *engine, CommandType type, int index, jack_nframes_t value) {
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if (!engine) return -1;
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CommandQueue *q = &engine->command_queue;
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unsigned int write = atomic_load(&q->write_index);
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unsigned int read = atomic_load(&q->read_index);
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// Check if queue is full
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if ((write - read) >= MAX_QUEUED_COMMANDS) {
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fprintf(stderr, "Command queue full, dropping command\n");
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return -1;
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}
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unsigned int slot = write % MAX_QUEUED_COMMANDS;
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q->buffer[slot].type = type;
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q->buffer[slot].index = index;
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q->buffer[slot].value = value;
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// Memory barrier ensures buffer write completes before write_index update
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atomic_store(&q->write_index, write + 1);
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return 0;
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}
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// Process pending commands (called from audio thread only)
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void engine_process_commands(Engine *engine) {
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if (!engine) return;
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CommandQueue *q = &engine->command_queue;
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unsigned int write = atomic_load(&q->write_index);
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unsigned int read = atomic_load(&q->read_index);
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while (read < write) {
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unsigned int slot = read % MAX_QUEUED_COMMANDS;
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Command cmd = q->buffer[slot];
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// Process the command directly (we're in the audio thread)
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switch (cmd.type) {
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case CMD_TRIGGER_CLIP: {
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if (cmd.index < 0 || cmd.index >= MAX_CLIPS) break;
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Clip *clip = &engine->clips[cmd.index];
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switch (clip->state) {
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case CLIP_EMPTY:
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clip->state = CLIP_RECORDING;
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clip->write_position = 0;
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clip->buffer_size = 0;
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clip->read_position = 0;
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printf("Clip %d (scene %d, channel %d): Recording started\n",
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cmd.index, cmd.index / MAX_CHANNELS, cmd.index % MAX_CHANNELS);
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break;
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case CLIP_RECORDING:
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clip->state = CLIP_LOOPING;
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clip->buffer_size = clip->write_position;
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clip->read_position = 0;
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printf("Clip %d (scene %d, channel %d): Recording stopped, looping %zu samples\n",
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cmd.index, cmd.index / MAX_CHANNELS, cmd.index % MAX_CHANNELS,
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clip->buffer_size);
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break;
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case CLIP_LOOPING:
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clip->state = CLIP_STOPPED;
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clip->read_position = 0;
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printf("Clip %d (scene %d, channel %d): Looping stopped\n",
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cmd.index, cmd.index / MAX_CHANNELS, cmd.index % MAX_CHANNELS);
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break;
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case CLIP_STOPPED:
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clip->state = CLIP_LOOPING;
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clip->read_position = 0;
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printf("Clip %d (scene %d, channel %d): Looping resumed\n",
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cmd.index, cmd.index / MAX_CHANNELS, cmd.index % MAX_CHANNELS);
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break;
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}
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break;
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}
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case CMD_TRIGGER_SCENE: {
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if (cmd.index < 0 || cmd.index >= MAX_SCENES) break;
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printf("Scene %d: Triggering all clips\n", cmd.index);
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for (int ch = 0; ch < MAX_CHANNELS; ch++) {
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int clip_idx = CLIP_INDEX(cmd.index, ch);
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Clip *clip = &engine->clips[clip_idx];
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switch (clip->state) {
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case CLIP_EMPTY:
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clip->state = CLIP_RECORDING;
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clip->write_position = 0;
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clip->buffer_size = 0;
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clip->read_position = 0;
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break;
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case CLIP_RECORDING:
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clip->state = CLIP_LOOPING;
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clip->buffer_size = clip->write_position;
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clip->read_position = 0;
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break;
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case CLIP_LOOPING:
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clip->state = CLIP_STOPPED;
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clip->read_position = 0;
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break;
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case CLIP_STOPPED:
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clip->state = CLIP_LOOPING;
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clip->read_position = 0;
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break;
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}
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}
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break;
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}
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case CMD_RESET_CLIP: {
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if (cmd.index < 0 || cmd.index >= MAX_CLIPS) break;
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Clip *clip = &engine->clips[cmd.index];
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clip->state = CLIP_EMPTY;
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clip->buffer_size = 0;
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clip->write_position = 0;
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clip->read_position = 0;
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memset(clip->buffer, 0, MAX_BUFFER_SIZE * sizeof(float));
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break;
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}
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case CMD_SET_QUANTIZE_MODE:
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engine->quantize_mode = (QuantizeMode)cmd.index;
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break;
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case CMD_SET_QUANTIZE_THRESHOLD:
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engine->quantize_threshold = cmd.value;
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break;
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case CMD_RESET_TRANSPORT:
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engine->transport.rolling = false;
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engine->transport.clock_count = 0;
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engine->transport.beat_position = 0;
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engine->transport.bar_position = 0;
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engine->transport.sample_position = 0;
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atomic_store(&engine->transport_rolling, 0);
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atomic_store(&engine->transport_clock_count, 0);
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atomic_store(&engine->transport_beat_position, 0);
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atomic_store(&engine->transport_bar_position, 0);
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atomic_store(&engine->transport_sample_position, 0);
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break;
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}
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read++;
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}
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// Update read index after processing all commands
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atomic_store(&q->read_index, read);
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}
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int engine_init(Engine *engine, const char *client_name) {
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if (!engine || !client_name) return -1;
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memset(engine, 0, sizeof(Engine));
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engine->control_channel = 0;
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engine->running = false;
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engine->quantize_mode = QUANTIZE_OFF;
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engine->quantize_threshold = 0;
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engine->queued_triggers = NULL;
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// Initialize command queue
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command_queue_init(&engine->command_queue);
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// Initialize atomic state mirrors
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atomic_store(&engine->transport_rolling, 0);
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atomic_store(&engine->transport_clock_count, 0);
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atomic_store(&engine->transport_beat_position, 0);
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atomic_store(&engine->transport_bar_position, 0);
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atomic_store(&engine->transport_sample_position, 0);
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atomic_store(&engine->quantize_mode_atomic, (int)QUANTIZE_OFF);
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atomic_store(&engine->quantize_threshold_atomic, 0);
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// Initialize transport
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engine->transport.rolling = false;
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engine->transport.clock_count = 0;
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engine->transport.beat_position = 0;
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engine->transport.bar_position = 0;
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engine->transport.sample_position = 0;
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// Initialize clips
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for (int i = 0; i < MAX_CLIPS; i++) {
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engine->clips[i].state = CLIP_EMPTY;
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engine->clips[i].buffer = (float *)calloc(MAX_BUFFER_SIZE, sizeof(float));
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if (!engine->clips[i].buffer) {
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// Cleanup on allocation failure
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for (int j = 0; j < i; j++) {
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free(engine->clips[j].buffer);
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}
|
|
return -1;
|
|
}
|
|
engine->clips[i].buffer_size = 0;
|
|
engine->clips[i].write_position = 0;
|
|
engine->clips[i].read_position = 0;
|
|
}
|
|
|
|
// Open JACK client
|
|
jack_status_t status;
|
|
engine->client = jack_client_open(client_name, JackNullOption, &status, NULL);
|
|
if (!engine->client) {
|
|
fprintf(stderr, "Failed to open JACK client, status = 0x%2.0x\n", status);
|
|
return -1;
|
|
}
|
|
|
|
// Register per-channel audio ports
|
|
char port_name[32];
|
|
for (int ch = 0; ch < MAX_CHANNELS; ch++) {
|
|
snprintf(port_name, sizeof(port_name), "audio_in_%d", ch);
|
|
engine->audio_in_ports[ch] = jack_port_register(engine->client, port_name,
|
|
JACK_DEFAULT_AUDIO_TYPE,
|
|
JackPortIsInput, 0);
|
|
|
|
snprintf(port_name, sizeof(port_name), "audio_out_%d", ch);
|
|
engine->audio_out_ports[ch] = jack_port_register(engine->client, port_name,
|
|
JACK_DEFAULT_AUDIO_TYPE,
|
|
JackPortIsOutput, 0);
|
|
|
|
if (!engine->audio_in_ports[ch] || !engine->audio_out_ports[ch]) {
|
|
fprintf(stderr, "Failed to register audio port %d\n", ch);
|
|
engine_cleanup(engine);
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
// Register MIDI ports
|
|
engine->midi_in_port = jack_port_register(engine->client, "midi_control_in",
|
|
JACK_DEFAULT_MIDI_TYPE,
|
|
JackPortIsInput, 0);
|
|
engine->midi_scene_in_port = jack_port_register(engine->client, "midi_scene_in",
|
|
JACK_DEFAULT_MIDI_TYPE,
|
|
JackPortIsInput, 0);
|
|
engine->midi_clock_in_port = jack_port_register(engine->client, "midi_clock_in",
|
|
JACK_DEFAULT_MIDI_TYPE,
|
|
JackPortIsInput, 0);
|
|
engine->midi_out_port = jack_port_register(engine->client, "midi_out",
|
|
JACK_DEFAULT_MIDI_TYPE,
|
|
JackPortIsOutput, 0);
|
|
|
|
if (!engine->midi_in_port || !engine->midi_scene_in_port ||
|
|
!engine->midi_clock_in_port || !engine->midi_out_port) {
|
|
fprintf(stderr, "Failed to register MIDI ports\n");
|
|
engine_cleanup(engine);
|
|
return -1;
|
|
}
|
|
|
|
// Set callbacks
|
|
jack_set_process_callback(engine->client, process_callback, engine);
|
|
jack_on_shutdown(engine->client, shutdown_callback, engine);
|
|
|
|
// Get sample rate
|
|
engine->sample_rate = jack_get_sample_rate(engine->client);
|
|
|
|
return 0;
|
|
}
|
|
|
|
void engine_cleanup(Engine *engine) {
|
|
if (!engine) return;
|
|
|
|
// Free any queued triggers
|
|
QueuedTrigger *qt = engine->queued_triggers;
|
|
while (qt) {
|
|
QueuedTrigger *next = qt->next;
|
|
free(qt);
|
|
qt = next;
|
|
}
|
|
engine->queued_triggers = NULL;
|
|
|
|
if (engine->client) {
|
|
jack_client_close(engine->client);
|
|
engine->client = NULL;
|
|
}
|
|
|
|
for (int i = 0; i < MAX_CLIPS; i++) {
|
|
free(engine->clips[i].buffer);
|
|
engine->clips[i].buffer = NULL;
|
|
}
|
|
}
|
|
|
|
int engine_start(Engine *engine) {
|
|
if (!engine || !engine->client) return -1;
|
|
|
|
if (jack_activate(engine->client) != 0) {
|
|
fprintf(stderr, "Failed to activate JACK client\n");
|
|
return -1;
|
|
}
|
|
|
|
engine->running = true;
|
|
return 0;
|
|
}
|
|
|
|
void engine_stop(Engine *engine) {
|
|
if (!engine || !engine->client) return;
|
|
|
|
engine->running = false;
|
|
jack_deactivate(engine->client);
|
|
}
|
|
|
|
void engine_trigger_clip(Engine *engine, int clip_index) {
|
|
if (!engine || clip_index < 0 || clip_index >= MAX_CLIPS) return;
|
|
|
|
// Queue command for audio thread processing
|
|
engine_submit_command(engine, CMD_TRIGGER_CLIP, clip_index, 0);
|
|
}
|
|
|
|
void engine_trigger_scene(Engine *engine, int scene_index) {
|
|
if (!engine || scene_index < 0 || scene_index >= MAX_SCENES) return;
|
|
|
|
engine_submit_command(engine, CMD_TRIGGER_SCENE, scene_index, 0);
|
|
}
|
|
|
|
void engine_reset_clip(Engine *engine, int clip_index) {
|
|
if (!engine || clip_index < 0 || clip_index >= MAX_CLIPS) return;
|
|
|
|
engine_submit_command(engine, CMD_RESET_CLIP, clip_index, 0);
|
|
}
|
|
|
|
void engine_set_quantize_mode(Engine *engine, QuantizeMode mode) {
|
|
if (!engine) return;
|
|
|
|
// Atomically update the mode so audio thread sees it immediately
|
|
atomic_store(&engine->quantize_mode_atomic, (int)mode);
|
|
|
|
// Also queue for any additional processing
|
|
engine_submit_command(engine, CMD_SET_QUANTIZE_MODE, (int)mode, 0);
|
|
|
|
printf("Quantize mode set to: %s\n", quantize_mode_to_string(mode));
|
|
}
|
|
|
|
void engine_set_quantize_threshold(Engine *engine, jack_nframes_t samples) {
|
|
if (!engine) return;
|
|
|
|
atomic_store(&engine->quantize_threshold_atomic, samples);
|
|
engine_submit_command(engine, CMD_SET_QUANTIZE_THRESHOLD, 0, samples);
|
|
}
|
|
|
|
void engine_reset_transport(Engine *engine) {
|
|
if (!engine) return;
|
|
|
|
engine_submit_command(engine, CMD_RESET_TRANSPORT, 0, 0);
|
|
printf("Transport reset\n");
|
|
}
|
|
|
|
const char* clip_state_to_string(ClipState state) {
|
|
switch (state) {
|
|
case CLIP_EMPTY: return "Empty";
|
|
case CLIP_RECORDING: return "Recording";
|
|
case CLIP_LOOPING: return "Looping";
|
|
case CLIP_STOPPED: return "Stopped";
|
|
default: return "Unknown";
|
|
}
|
|
}
|
|
|
|
uint8_t clip_state_to_velocity(ClipState state) {
|
|
switch (state) {
|
|
case CLIP_EMPTY: return 0;
|
|
case CLIP_RECORDING: return 64;
|
|
case CLIP_LOOPING: return 127;
|
|
case CLIP_STOPPED: return 32;
|
|
default: return 0;
|
|
}
|
|
}
|
|
|
|
const char* quantize_mode_to_string(QuantizeMode mode) {
|
|
switch (mode) {
|
|
case QUANTIZE_OFF: return "Off";
|
|
case QUANTIZE_BEAT: return "Beat";
|
|
case QUANTIZE_BAR: return "Bar";
|
|
default: return "Unknown";
|
|
}
|
|
}
|