240 lines
6.8 KiB
C
240 lines
6.8 KiB
C
#ifndef ENGINE_H
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#define ENGINE_H
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#include <jack/jack.h>
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#include <jack/midiport.h>
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#include <stdint.h>
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#include <stdbool.h>
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#include <stdatomic.h>
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#include <pthread.h>
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#include "transport.h"
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#define MAX_SCENES 8
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#define MAX_CHANNELS 8
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#define MAX_CLIPS (MAX_SCENES * MAX_CHANNELS) // 64
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#define MAX_BUFFER_SIZE 441000 // 10 seconds at 44.1kHz
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// Convert scene/channel to flat clip index
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#define CLIP_INDEX(scene, channel) ((scene) * MAX_CHANNELS + (channel))
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typedef enum {
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CLIP_EMPTY,
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CLIP_RECORDING,
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CLIP_LOOPING,
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CLIP_STOPPED
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} ClipState;
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typedef enum {
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QUANTIZE_OFF,
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QUANTIZE_BEAT,
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QUANTIZE_BAR
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} QuantizeMode;
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typedef struct {
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atomic_int state; // ClipState (atomic for thread-safe access)
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float *buffer;
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atomic_size_t buffer_size; // size_t (atomic for thread-safe access)
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size_t write_position;
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size_t read_position;
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bool is_playing;
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} Clip;
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// Maximum number of queued commands from frontend to audio thread
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#define MAX_QUEUED_COMMANDS 64
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// Size of the pre-allocated trigger pool (must match engine.c)
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#define QUEUED_TRIGGER_POOL_SIZE 64
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typedef enum {
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CMD_TRIGGER_CLIP,
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CMD_TRIGGER_SCENE,
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CMD_RESET_CLIP,
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CMD_SET_QUANTIZE_MODE,
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CMD_SET_QUANTIZE_THRESHOLD,
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CMD_RESET_TRANSPORT,
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CMD_UNDO,
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CMD_REDO,
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CMD_TRANSPORT_PLAY,
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CMD_TRANSPORT_PAUSE,
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CMD_TRANSPORT_STOP,
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CMD_TRANSPORT_TOGGLE_PLAY,
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CMD_SET_CLOCK_SOURCE,
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CMD_SET_BPM
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} CommandType;
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// Undo/Redo action types
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typedef enum {
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ACTION_TRIGGER_CLIP,
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ACTION_TRIGGER_SCENE,
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ACTION_RESET_CLIP,
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ACTION_SET_QUANTIZE_MODE,
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ACTION_SET_QUANTIZE_THRESHOLD,
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ACTION_RESET_TRANSPORT,
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ACTION_TRANSPORT_STATE_CHANGE
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} ActionType;
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// Undo/Redo action record
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typedef struct {
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ActionType type;
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int index; // clip_index, scene_index, or mode value
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jack_nframes_t value; // threshold value or other numeric param
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ClipState previous_state; // For clip state changes
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size_t previous_buffer_size;
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size_t previous_write_position;
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size_t previous_read_position;
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bool previous_rolling;
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uint32_t previous_clock_count;
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uint32_t previous_beat_position;
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uint32_t previous_bar_position;
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uint32_t previous_sample_position;
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QuantizeMode previous_quantize_mode;
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jack_nframes_t previous_quantize_threshold;
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} UndoAction;
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// Undo/Redo history
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#define MAX_UNDO_HISTORY 256
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typedef struct {
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UndoAction actions[MAX_UNDO_HISTORY];
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int undo_index; // Points to next action to undo
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int redo_index; // Points to next action to redo
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int count; // Total actions in history
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} UndoHistory;
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typedef struct {
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CommandType type;
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int index; // clip_index, scene_index, or mode value
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jack_nframes_t value; // threshold value or other numeric param
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} Command;
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// Lock-free single-producer single-consumer ring buffer
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typedef struct {
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Command buffer[MAX_QUEUED_COMMANDS];
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atomic_uint write_index;
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atomic_uint read_index;
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} CommandQueue;
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// Save/Load request types
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typedef enum {
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REQ_SAVE_CLIP,
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REQ_LOAD_CLIP
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} SaveLoadType;
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typedef struct {
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SaveLoadType type;
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int clip_index;
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char filename[256];
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} SaveLoadRequest;
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// Lock-free queue for save/load requests (audio thread -> save/load thread)
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typedef struct {
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SaveLoadRequest buffer[MAX_QUEUED_COMMANDS];
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atomic_uint write_index;
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atomic_uint read_index;
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} SaveLoadQueue;
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// Queued trigger for quantization
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typedef struct QueuedTrigger {
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int clip_index;
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bool is_scene;
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jack_nframes_t trigger_time;
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struct QueuedTrigger *next;
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} QueuedTrigger;
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typedef struct {
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jack_client_t *client;
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jack_port_t *audio_in_ports[MAX_CHANNELS];
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jack_port_t *audio_out_ports[MAX_CHANNELS];
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jack_port_t *midi_in_port; // Control channel MIDI
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jack_port_t *midi_scene_in_port; // Scene launch MIDI
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jack_port_t *midi_clock_in_port; // MIDI clock input
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jack_port_t *midi_out_port;
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Clip clips[MAX_CLIPS];
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int control_channel;
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jack_nframes_t sample_rate;
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// Transport and clock
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Transport *transport;
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// Quantization
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QuantizeMode quantize_mode;
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jack_nframes_t quantize_threshold; // in samples (lookahead)
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QueuedTrigger *queued_triggers;
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// Thread-safe command queue for frontend -> audio thread communication
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CommandQueue command_queue;
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// Atomic flags for simple state that frontend reads
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atomic_int quantize_mode_atomic; // QuantizeMode
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atomic_uint quantize_threshold_atomic;
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bool running;
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// Undo/Redo
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UndoHistory undo_history;
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// Save/Load queue and thread
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SaveLoadQueue save_load_queue;
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pthread_t save_load_thread;
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volatile bool save_load_running;
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} Engine;
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// Engine lifecycle
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int engine_init(Engine *engine, const char *client_name);
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void engine_cleanup(Engine *engine);
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int engine_start(Engine *engine);
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void engine_stop(Engine *engine);
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// Clip management
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void engine_trigger_clip(Engine *engine, int clip_index);
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void engine_trigger_scene(Engine *engine, int scene_index);
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void engine_reset_clip(Engine *engine, int clip_index);
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// Transport
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void engine_set_quantize_mode(Engine *engine, QuantizeMode mode);
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void engine_set_quantize_threshold(Engine *engine, jack_nframes_t samples);
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void engine_transport_play(Engine *engine);
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void engine_transport_pause(Engine *engine);
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void engine_transport_stop(Engine *engine);
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void engine_transport_toggle_play(Engine *engine);
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void engine_set_clock_source(Engine *engine, ClockSource source);
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void engine_set_bpm(Engine *engine, double bpm);
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// Queue management (exposed for testing)
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void queue_trigger(Engine *engine, int clip_index, bool is_scene, jack_nframes_t time);
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// Thread-safe command submission (called from frontend threads)
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int engine_submit_command(Engine *engine, CommandType type, int index, jack_nframes_t value);
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// Process pending commands (called from audio thread)
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void engine_process_commands(Engine *engine);
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// Initialize command queue (exposed for testing)
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void command_queue_init(CommandQueue *q);
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// Save/Load queue management
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void save_load_queue_init(SaveLoadQueue *q);
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int save_load_queue_push(SaveLoadQueue *q, SaveLoadType type, int clip_index, const char *filename);
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int save_load_queue_pop(SaveLoadQueue *q, SaveLoadRequest *req);
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// Save/Load thread
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void* save_load_thread_func(void *arg);
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int engine_start_save_load_thread(Engine *engine);
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void engine_stop_save_load_thread(Engine *engine);
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// Utility
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const char* clip_state_to_string(ClipState state);
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uint8_t clip_state_to_velocity(ClipState state);
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const char* quantize_mode_to_string(QuantizeMode mode);
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// Undo/Redo
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void engine_undo(Engine *engine);
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void engine_redo(Engine *engine);
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void engine_push_undo_action(Engine *engine, UndoAction *action);
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void engine_undo_action(Engine *engine);
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void engine_redo_action(Engine *engine);
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#endif // ENGINE_H
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