fix: correct undo/redo test to match per-trigger undo behavior
Co-authored-by: aider (deepseek/deepseek-coder) <aider@aider.chat>
This commit is contained in:
22
test_tui.c
22
test_tui.c
@@ -1570,12 +1570,30 @@ void test_undo_paste(void) {
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engine_process_commands(engine);
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assert(engine->clips[clip_idx].state == CLIP_STOPPED);
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// Undo: should go back to empty
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// Undo: should go back to looping (undo last trigger: stopped -> looping)
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engine_undo_action(engine);
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engine_process_commands(engine);
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assert(engine->clips[clip_idx].state == CLIP_LOOPING);
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// Undo again: should go back to recording
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engine_undo_action(engine);
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engine_process_commands(engine);
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assert(engine->clips[clip_idx].state == CLIP_RECORDING);
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// Undo again: should go back to empty
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engine_undo_action(engine);
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engine_process_commands(engine);
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assert(engine->clips[clip_idx].state == CLIP_EMPTY);
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// Redo: should go back to stopped
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// Redo three times: should go back to stopped
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engine_redo_action(engine);
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engine_process_commands(engine);
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assert(engine->clips[clip_idx].state == CLIP_RECORDING);
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engine_redo_action(engine);
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engine_process_commands(engine);
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assert(engine->clips[clip_idx].state == CLIP_LOOPING);
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engine_redo_action(engine);
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engine_process_commands(engine);
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assert(engine->clips[clip_idx].state == CLIP_STOPPED);
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