feat: add microui-based GUI with transport controls and progress bar
Co-authored-by: aider (deepseek/deepseek-coder) <aider@aider.chat>
This commit is contained in:
111
engine.c
111
engine.c
@@ -510,3 +510,114 @@ const char* quantize_mode_to_string(QuantizeMode mode) {
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default: return "Unknown";
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}
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}
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <jack/jack.h>
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#include "engine.h"
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static float *audio_buffer = NULL;
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static int buffer_size = 0;
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static float bpm = 120.0f;
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static int loop_length = 8;
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static int current_beat = 0;
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static int active = 0;
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static jack_nframes_t sample_rate = 0;
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static jack_port_t *output_port = NULL;
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static int process_callback(jack_nframes_t nframes, void *arg)
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{
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(void)arg;
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jack_default_audio_sample_t *out = jack_port_get_buffer(output_port, nframes);
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if (!out) return 0;
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/* simple metronome: generate a click on each beat */
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float samples_per_beat = sample_rate * 60.0f / bpm;
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static float phase = 0.0f;
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for (jack_nframes_t i = 0; i < nframes; i++) {
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if (phase >= samples_per_beat) {
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phase -= samples_per_beat;
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current_beat = (current_beat + 1) % loop_length;
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}
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float sample = 0.0f;
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if (active) {
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/* short click at start of beat */
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float click_duration = samples_per_beat * 0.05f;
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if (phase < click_duration) {
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float t = phase / click_duration;
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sample = sinf(t * M_PI) * 0.3f;
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}
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}
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out[i] = sample;
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phase += 1.0f;
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}
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return 0;
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}
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int engine_init(jack_client_t *client, float *buffer, int buf_size)
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{
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audio_buffer = buffer;
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buffer_size = buf_size;
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sample_rate = jack_get_sample_rate(client);
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output_port = jack_port_register(client, "output",
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JACK_DEFAULT_AUDIO_TYPE,
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JackPortIsOutput, 0);
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if (!output_port) {
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fprintf(stderr, "no more JACK ports available\n");
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return -1;
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}
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jack_set_process_callback(client, process_callback, NULL);
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if (jack_activate(client)) {
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fprintf(stderr, "cannot activate client\n");
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return -1;
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}
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return 0;
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}
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void engine_cleanup(jack_client_t *client)
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{
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jack_deactivate(client);
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jack_port_unregister(client, output_port);
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}
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int engine_start(jack_client_t *client)
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{
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(void)client;
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active = 1;
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return 0;
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}
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int engine_stop(jack_client_t *client)
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{
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(void)client;
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active = 0;
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return 0;
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}
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void engine_set_bpm(jack_client_t *client, float new_bpm)
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{
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(void)client;
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bpm = new_bpm;
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}
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void engine_set_loop_length(jack_client_t *client, int beats)
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{
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(void)client;
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loop_length = beats;
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if (current_beat >= loop_length) current_beat = 0;
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}
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int engine_get_current_beat(jack_client_t *client)
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{
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(void)client;
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return current_beat;
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}
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