feat: add microui-based GUI with transport controls and progress bar
Co-authored-by: aider (deepseek/deepseek-coder) <aider@aider.chat>
This commit is contained in:
@@ -1741,3 +1741,26 @@ clicked increments that integer, could be implemented as such:</p>
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</body>
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</html>
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# Usage
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## Overview
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The Jack Looper application provides a simple audio loop player using JACK.
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## Getting Started
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1. Ensure JACK is running
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2. Run `./jack-looper`
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3. Use the TUI interface to control playback
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## Controls
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- Space: Play/Stop
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- Up/Down: Change BPM
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- Left/Right: Change loop length
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- R: Reset beat position
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- Q: Quit
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## Building
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Run `make` to build all targets.
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111
engine.c
111
engine.c
@@ -510,3 +510,114 @@ const char* quantize_mode_to_string(QuantizeMode mode) {
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default: return "Unknown";
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}
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}
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <jack/jack.h>
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#include "engine.h"
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static float *audio_buffer = NULL;
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static int buffer_size = 0;
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static float bpm = 120.0f;
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static int loop_length = 8;
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static int current_beat = 0;
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static int active = 0;
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static jack_nframes_t sample_rate = 0;
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static jack_port_t *output_port = NULL;
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static int process_callback(jack_nframes_t nframes, void *arg)
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{
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(void)arg;
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jack_default_audio_sample_t *out = jack_port_get_buffer(output_port, nframes);
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if (!out) return 0;
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/* simple metronome: generate a click on each beat */
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float samples_per_beat = sample_rate * 60.0f / bpm;
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static float phase = 0.0f;
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for (jack_nframes_t i = 0; i < nframes; i++) {
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if (phase >= samples_per_beat) {
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phase -= samples_per_beat;
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current_beat = (current_beat + 1) % loop_length;
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}
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float sample = 0.0f;
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if (active) {
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/* short click at start of beat */
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float click_duration = samples_per_beat * 0.05f;
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if (phase < click_duration) {
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float t = phase / click_duration;
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sample = sinf(t * M_PI) * 0.3f;
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}
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}
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out[i] = sample;
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phase += 1.0f;
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}
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return 0;
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}
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int engine_init(jack_client_t *client, float *buffer, int buf_size)
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{
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audio_buffer = buffer;
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buffer_size = buf_size;
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sample_rate = jack_get_sample_rate(client);
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output_port = jack_port_register(client, "output",
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JACK_DEFAULT_AUDIO_TYPE,
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JackPortIsOutput, 0);
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if (!output_port) {
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fprintf(stderr, "no more JACK ports available\n");
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return -1;
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}
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jack_set_process_callback(client, process_callback, NULL);
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if (jack_activate(client)) {
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fprintf(stderr, "cannot activate client\n");
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return -1;
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}
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return 0;
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}
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void engine_cleanup(jack_client_t *client)
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{
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jack_deactivate(client);
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jack_port_unregister(client, output_port);
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}
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int engine_start(jack_client_t *client)
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{
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(void)client;
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active = 1;
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return 0;
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}
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int engine_stop(jack_client_t *client)
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{
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(void)client;
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active = 0;
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return 0;
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}
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void engine_set_bpm(jack_client_t *client, float new_bpm)
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{
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(void)client;
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bpm = new_bpm;
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}
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void engine_set_loop_length(jack_client_t *client, int beats)
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{
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(void)client;
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loop_length = beats;
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if (current_beat >= loop_length) current_beat = 0;
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}
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int engine_get_current_beat(jack_client_t *client)
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{
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(void)client;
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return current_beat;
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}
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221
gui.c
221
gui.c
@@ -0,0 +1,221 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <jack/jack.h>
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#include <ncurses.h>
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#include "engine.h"
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#include "gui.h"
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/* microui includes */
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#define MU_IMPLEMENTATION
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#include "microui.h"
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/* ---------------------------------------------------------------------------
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* microui callbacks
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* ------------------------------------------------------------------------- */
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static int text_width(mu_Font font, const char *text, int len)
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{
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(void)font;
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if (len == -1) { len = strlen(text); }
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return len * 8;
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}
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static int text_height(mu_Font font)
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{
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(void)font;
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return 18;
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}
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/* ---------------------------------------------------------------------------
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* global state
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* ------------------------------------------------------------------------- */
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static mu_Context *ctx = NULL;
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static int running = 1;
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/* engine state */
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static jack_client_t *client = NULL;
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static int active = 0;
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static float bpm = 120.0f;
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static int loop_length = 8; /* beats */
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static int current_beat = 0;
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static float *buffer = NULL;
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static int buffer_size = 0;
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/* ---------------------------------------------------------------------------
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* drawing helpers (stubs for microui)
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* ------------------------------------------------------------------------- */
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static void draw_frame(mu_Context *ctx, mu_Rect rect, int colorid)
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{
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/* stub: we rely on ncurses for actual rendering */
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(void)ctx;
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(void)rect;
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(void)colorid;
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}
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/* ---------------------------------------------------------------------------
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* GUI update
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* ------------------------------------------------------------------------- */
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static void gui_update(void)
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{
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mu_begin(ctx);
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/* main window */
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if (mu_begin_window(ctx, "Jack Looper", mu_rect(10, 10, 400, 300))) {
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/* transport controls */
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mu_layout_row(ctx, 3, (int[]) { 80, 80, 80 }, 0);
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if (mu_button(ctx, active ? "Stop" : "Play")) {
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active = !active;
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if (active) {
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engine_start(client);
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} else {
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engine_stop(client);
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}
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}
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if (mu_button(ctx, "Reset")) {
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current_beat = 0;
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}
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if (mu_button(ctx, "Quit")) {
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running = 0;
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}
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/* BPM slider */
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mu_layout_row(ctx, 2, (int[]) { 60, -1 }, 0);
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mu_label(ctx, "BPM:");
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if (mu_slider(ctx, &bpm, 20.0f, 300.0f, 0, "%.0f", 0)) {
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engine_set_bpm(client, bpm);
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}
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/* loop length */
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mu_layout_row(ctx, 2, (int[]) { 60, -1 }, 0);
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mu_label(ctx, "Length:");
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if (mu_slider(ctx, (float*)&loop_length, 1.0f, 64.0f, 0, "%.0f", 0)) {
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engine_set_loop_length(client, loop_length);
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}
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/* beat indicator */
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mu_layout_row(ctx, 1, (int[]) { -1 }, 0);
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{
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char buf[64];
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snprintf(buf, sizeof(buf), "Beat: %d / %d", current_beat + 1, loop_length);
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mu_label(ctx, buf);
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}
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/* progress bar */
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mu_layout_row(ctx, 1, (int[]) { -1 }, 0);
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{
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float progress = (loop_length > 0) ? (float)current_beat / (float)loop_length : 0.0f;
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mu_Rect r = mu_layout_next(ctx);
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mu_draw_control_frame(ctx, mu_get_id(ctx, &progress, sizeof(progress)), r, MU_COLOR_BASE, 0);
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if (progress > 0.0f) {
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mu_Rect fill = r;
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fill.w = (int)(r.w * progress);
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mu_draw_rect(ctx, fill, mu_color(100, 200, 100, 255));
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}
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}
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mu_end_window(ctx);
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}
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mu_end(ctx);
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}
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/* ---------------------------------------------------------------------------
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* main loop
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* ------------------------------------------------------------------------- */
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int gui_main(jack_client_t *jack_client, float *audio_buffer, int buf_size)
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{
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client = jack_client;
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buffer = audio_buffer;
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buffer_size = buf_size;
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/* initialise microui */
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ctx = malloc(sizeof(mu_Context));
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if (!ctx) return -1;
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mu_init(ctx);
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ctx->text_width = text_width;
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ctx->text_height = text_height;
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ctx->draw_frame = draw_frame;
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/* ncurses setup */
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initscr();
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cbreak();
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noecho();
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keypad(stdscr, TRUE);
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nodelay(stdscr, TRUE);
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curs_set(0);
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/* main loop */
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while (running) {
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/* handle input */
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int ch = getch();
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if (ch != ERR) {
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switch (ch) {
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case 'q':
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case 'Q':
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running = 0;
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break;
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case ' ':
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active = !active;
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if (active) {
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engine_start(client);
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} else {
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engine_stop(client);
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}
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break;
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case KEY_UP:
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bpm = fminf(bpm + 5.0f, 300.0f);
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engine_set_bpm(client, bpm);
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break;
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case KEY_DOWN:
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bpm = fmaxf(bpm - 5.0f, 20.0f);
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engine_set_bpm(client, bpm);
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break;
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case KEY_LEFT:
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loop_length = (loop_length > 1) ? loop_length - 1 : 1;
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engine_set_loop_length(client, loop_length);
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break;
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case KEY_RIGHT:
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loop_length = (loop_length < 64) ? loop_length + 1 : 64;
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engine_set_loop_length(client, loop_length);
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break;
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default:
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break;
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}
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}
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/* update engine state */
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current_beat = engine_get_current_beat(client);
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/* render GUI */
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gui_update();
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/* draw commands */
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mu_Command *cmd = NULL;
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while (mu_next_command(ctx, &cmd)) {
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if (cmd->type == MU_COMMAND_TEXT) {
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mvprintw(cmd->text.pos.y / 18, cmd->text.pos.x / 8, "%.*s",
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cmd->text.len, cmd->text.text);
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}
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if (cmd->type == MU_COMMAND_RECT) {
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/* simple rectangle rendering using ncurses */
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int x = cmd->rect.rect.x / 8;
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int y = cmd->rect.rect.y / 18;
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int w = cmd->rect.rect.w / 8;
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int h = cmd->rect.rect.h / 18;
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for (int i = 0; i < h && y + i < LINES; i++) {
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mvhline(y + i, x, ' ', w);
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}
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}
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}
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refresh();
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usleep(16666); /* ~60 fps */
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}
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/* cleanup */
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endwin();
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free(ctx);
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return 0;
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}
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8
gui.h
8
gui.h
@@ -0,0 +1,8 @@
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#ifndef GUI_H
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#define GUI_H
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#include <jack/jack.h>
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int gui_main(jack_client_t *client, float *audio_buffer, int buf_size);
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#endif /* GUI_H */
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44
main.c
44
main.c
@@ -84,3 +84,47 @@ int main(int argc, char *argv[]) {
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return 0;
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}
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#include <stdio.h>
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#include <stdlib.h>
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#include <jack/jack.h>
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#include "engine.h"
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#include "tui.h"
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int main(void)
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{
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jack_client_t *client;
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const char *client_name = "jack_looper";
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jack_options_t options = JackNullOption;
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jack_status_t status;
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client = jack_client_open(client_name, options, &status);
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if (client == NULL) {
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fprintf(stderr, "jack_client_open() failed, status = 0x%2.0x\n", status);
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if (status & JackServerFailed) {
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fprintf(stderr, "Unable to connect to JACK server\n");
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}
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return 1;
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}
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float *buffer = calloc(4096, sizeof(float));
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if (!buffer) {
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fprintf(stderr, "Failed to allocate audio buffer\n");
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jack_client_close(client);
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return 1;
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}
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if (engine_init(client, buffer, 4096) != 0) {
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fprintf(stderr, "Failed to initialize engine\n");
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free(buffer);
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jack_client_close(client);
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return 1;
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}
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int ret = tui_main(client, buffer, 4096);
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engine_cleanup(client);
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free(buffer);
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jack_client_close(client);
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return ret;
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}
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16
makefile
16
makefile
@@ -2,7 +2,7 @@ CC = gcc
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CFLAGS = -Wall -Wextra -std=c99 -D_POSIX_C_SOURCE=200809L
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LDFLAGS = -ljack -lm -lncurses
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all: jack-looper test_engine test_tui
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all: jack-looper test_engine test_tui test_gui
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jack-looper: main.o engine.o tui.o
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$(CC) $(CFLAGS) -o $@ $^ $(LDFLAGS)
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@@ -13,6 +13,9 @@ test_engine: test_engine.o engine.o
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test_tui: test_tui.o engine.o
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$(CC) $(CFLAGS) -o $@ $^ $(LDFLAGS)
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test_gui: test_gui.o engine.o gui.o
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$(CC) $(CFLAGS) -o $@ $^ $(LDFLAGS)
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main.o: main.c engine.h tui.h
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$(CC) $(CFLAGS) -c -o $@ $<
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@@ -22,17 +25,24 @@ engine.o: engine.c engine.h
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tui.o: tui.c tui.h engine.h
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$(CC) $(CFLAGS) -c -o $@ $<
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gui.o: gui.c gui.h engine.h microui.h
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$(CC) $(CFLAGS) -c -o $@ $<
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test_engine.o: test_engine.c engine.h
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$(CC) $(CFLAGS) -c -o $@ $<
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test_tui.o: test_tui.c engine.h tui.h
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$(CC) $(CFLAGS) -c -o $@ $<
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test_gui.o: test_gui.c engine.h gui.h
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$(CC) $(CFLAGS) -c -o $@ $<
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.PHONY: all clean test
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clean:
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rm -f *.o jack-looper test_engine test_tui
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rm -f *.o jack-looper test_engine test_tui test_gui
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test: test_engine test_tui
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test: test_engine test_tui test_gui
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./test_engine
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./test_tui
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./test_gui
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53
test_gui.c
53
test_gui.c
@@ -0,0 +1,53 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <jack/jack.h>
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#include "engine.h"
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#include "gui.h"
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static jack_client_t *client = NULL;
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static float *buffer = NULL;
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static int buffer_size = 0;
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int main(void)
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{
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/* create JACK client */
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const char *client_name = "jack_looper_gui_test";
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jack_options_t options = JackNullOption;
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jack_status_t status;
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client = jack_client_open(client_name, options, &status);
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if (client == NULL) {
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fprintf(stderr, "jack_client_open() failed, status = 0x%2.0x\n", status);
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if (status & JackServerFailed) {
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fprintf(stderr, "Unable to connect to JACK server\n");
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}
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return 1;
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}
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/* allocate audio buffer */
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buffer_size = 4096;
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buffer = calloc(buffer_size, sizeof(float));
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if (!buffer) {
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fprintf(stderr, "Failed to allocate audio buffer\n");
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jack_client_close(client);
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return 1;
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}
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/* initialize engine */
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if (engine_init(client, buffer, buffer_size) != 0) {
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fprintf(stderr, "Failed to initialize engine\n");
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||||
free(buffer);
|
||||
jack_client_close(client);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* run GUI */
|
||||
int ret = gui_main(client, buffer, buffer_size);
|
||||
|
||||
/* cleanup */
|
||||
engine_cleanup(client);
|
||||
free(buffer);
|
||||
jack_client_close(client);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user