move engine to engine/

This commit is contained in:
Loic Coenen
2026-05-13 17:55:59 +00:00
parent 10d0269a5a
commit f3dde6b668
38 changed files with 3141 additions and 0 deletions

78
engine/src/channel.h Normal file
View File

@@ -0,0 +1,78 @@
#ifndef CHANNEL_H
#define CHANNEL_H
// cppcheck-suppress missingIncludeSystem
#include <jack/jack.h>
#include <stdatomic.h>
#define LOOP_BUF_SIZE (5 * 48000)
#define MAX_MIDI_EVENTS 1024
#define MAX_SCENES 16
typedef enum {
CHANNEL_AUDIO,
CHANNEL_MIDI
} channel_type_t;
typedef struct {
jack_nframes_t timestamp; /* frame offset relative to loop start */
unsigned char status;
unsigned char note;
unsigned char velocity;
} midi_event_t;
typedef enum {
STATE_IDLE,
STATE_RECORD,
STATE_LOOPING,
STATE_PAUSED
} looper_state;
typedef struct {
union {
float audio_buffer[LOOP_BUF_SIZE];
midi_event_t midi_events[MAX_MIDI_EVENTS];
} loop;
atomic_int loop_count;
atomic_int record_pos;
atomic_int playback_pos;
atomic_int state;
atomic_int prev_state;
} scene_t;
struct channel_t {
channel_type_t type;
atomic_int active;
jack_port_t *audio_in;
jack_port_t *audio_out;
jack_port_t *midi_in;
jack_port_t *midi_out;
scene_t scenes[MAX_SCENES];
atomic_int scene_count;
atomic_int current_scene;
};
/* Globals declared in looper.c */
extern struct channel_t *_Atomic channels;
extern atomic_int channel_capacity;
extern atomic_int channel_count;
extern int next_channel_id;
/* Safe accessor for the realtime thread (returns a snapshot of the current pointer) */
static inline struct channel_t *get_channels_array(void) {
return atomic_load(&channels);
}
void channel_add(jack_client_t *client, int idx);
void channel_remove(jack_client_t *client, int idx);
void channel_add_midi(jack_client_t *client, int idx);
/* Scene management (called from main loop) */
void channel_add_scene(jack_client_t *client, int idx);
void channel_remove_scene(jack_client_t *client, int idx);
void channel_next_scene(jack_client_t *client, int idx);
void channel_prev_scene(jack_client_t *client, int idx);
#endif