Files
jack-looper/engine.h
Loic Coenen d6ca5a0079 refactor: implement unidirectional data flow with dispatcher pattern
Co-authored-by: aider (deepseek/deepseek-coder) <aider@aider.chat>
2026-05-02 14:27:56 +00:00

33 lines
859 B
C

#ifndef ENGINE_H
#define ENGINE_H
#include <jack/jack.h>
#include <jack/midiport.h>
#include <stdbool.h>
#include "dispatcher.h"
typedef struct {
jack_client_t *client;
jack_port_t *audio_in_ports[MAX_CHANNELS];
jack_port_t *audio_out_ports[MAX_CHANNELS];
jack_port_t *midi_in_port;
jack_port_t *midi_scene_in_port;
jack_port_t *midi_clock_in_port;
jack_port_t *midi_out_port;
DispatchFn dispatch;
jack_nframes_t sample_rate;
bool running;
} Engine;
int engine_init(Engine *engine, const char *client_name, DispatchFn dispatch);
void engine_cleanup(Engine *engine);
int engine_start(Engine *engine);
void engine_stop(Engine *engine);
const char* clip_state_to_string(ClipState state);
uint8_t clip_state_to_velocity(ClipState state);
const char* quantize_mode_to_string(QuantizeMode mode);
#endif // ENGINE_H