Files
jack-looper/engine.h
Loic Coenen cce8d05069 feat: add JACK audio looper with clip state machine and tests
Co-authored-by: aider (deepseek/deepseek-coder) <aider@aider.chat>
2026-05-01 00:41:53 +00:00

57 lines
1.2 KiB
C

#ifndef ENGINE_H
#define ENGINE_H
#include <jack/jack.h>
#include <jack/midiport.h>
#include <stdint.h>
#include <stdbool.h>
#define MAX_CLIPS 128
#define MAX_BUFFER_SIZE 441000 // 10 seconds at 44.1kHz
typedef enum {
CLIP_EMPTY,
CLIP_RECORDING,
CLIP_LOOPING,
CLIP_STOPPED
} ClipState;
typedef struct {
ClipState state;
float *buffer;
size_t buffer_size;
size_t write_position;
size_t read_position;
bool is_playing;
} Clip;
typedef struct {
jack_client_t *client;
jack_port_t *audio_in_port;
jack_port_t *audio_out_port;
jack_port_t *midi_in_port;
jack_port_t *midi_out_port;
Clip clips[MAX_CLIPS];
int control_channel;
jack_nframes_t sample_rate;
bool running;
} Engine;
// Engine lifecycle
int engine_init(Engine *engine, const char *client_name);
void engine_cleanup(Engine *engine);
int engine_start(Engine *engine);
void engine_stop(Engine *engine);
// Clip management
void engine_trigger_clip(Engine *engine, int clip_index);
void engine_reset_clip(Engine *engine, int clip_index);
// Utility
const char* clip_state_to_string(ClipState state);
uint8_t clip_state_to_velocity(ClipState state);
#endif // ENGINE_H