Files
jack-looper/engine.h
Loic Coenen d4ba1589ff fix: use pointer to dispatcher state in process callback for real-time access
Co-authored-by: aider (deepseek/deepseek-coder) <aider@aider.chat>
2026-05-04 22:25:33 +00:00

38 lines
1.0 KiB
C

#ifndef ENGINE_H
#define ENGINE_H
#include <jack/jack.h>
#include <jack/midiport.h>
#include <stdbool.h>
#include "dispatcher.h"
#include "carla.h"
typedef struct {
jack_client_t *client;
jack_port_t *audio_in_ports[MAX_CHANNELS];
jack_port_t *audio_out_ports[MAX_CHANNELS];
jack_port_t *midi_in_port;
jack_port_t *midi_scene_in_port;
jack_port_t *midi_clock_in_port;
jack_port_t *midi_out_port;
DispatchFn dispatch;
jack_nframes_t sample_rate;
bool running;
CarlaHost carla_host; // Carla host state for plugin management
AppState *state; // Pointer to dispatcher's state (for real-time access)
} Engine;
int engine_init(Engine *engine, const char *client_name, DispatchFn dispatch);
void engine_cleanup(Engine *engine);
int engine_start(Engine *engine);
void engine_stop(Engine *engine);
const char* clip_state_to_string(ClipState state);
uint8_t clip_state_to_velocity(ClipState state);
const char* quantize_mode_to_string(QuantizeMode mode);
#endif // ENGINE_H