#include #include #include #include "engine.h" #include "gui.h" static jack_client_t *client = NULL; static float *buffer = NULL; static int buffer_size = 0; int main(void) { /* create JACK client */ const char *client_name = "jack_looper_gui_test"; jack_options_t options = JackNullOption; jack_status_t status; client = jack_client_open(client_name, options, &status); if (client == NULL) { fprintf(stderr, "jack_client_open() failed, status = 0x%2.0x\n", status); if (status & JackServerFailed) { fprintf(stderr, "Unable to connect to JACK server\n"); } return 1; } /* allocate audio buffer */ buffer_size = 4096; buffer = calloc(buffer_size, sizeof(float)); if (!buffer) { fprintf(stderr, "Failed to allocate audio buffer\n"); jack_client_close(client); return 1; } /* initialize engine */ if (engine_init(client, buffer, buffer_size) != 0) { fprintf(stderr, "Failed to initialize engine\n"); free(buffer); jack_client_close(client); return 1; } /* run GUI */ int ret = gui_main(client, buffer, buffer_size); /* cleanup */ engine_cleanup(g_engine); free(buffer); jack_client_close(client); return ret; }