#include #include #include "engine.h" #include "gui.h" int main(void) { Engine engine; const char *client_name = "jack_looper_gui_test"; if (engine_init(&engine, client_name) != 0) { fprintf(stderr, "Failed to initialize engine\n"); return 1; } int ret = gui_main(&engine); engine_cleanup(&engine); return ret; } #include #include #include "engine.h" #include "gui.h" int main(void) { Engine engine; if (engine_init(&engine, "test-gui") != 0) { fprintf(stderr, "Failed to initialize engine\n"); return 1; } engine.control_channel = 0; int ret = gui_main(&engine); engine_cleanup(&engine); return ret; } #include #include #include "engine.h" #include "gui.h" int main(void) { Engine engine; if (engine_init(&engine, "test-gui") != 0) { fprintf(stderr, "Failed to initialize engine\n"); return 1; } engine.control_channel = 0; int ret = gui_main(&engine); engine_cleanup(&engine); return ret; }