fix: allocate MIDI events and update engine to use new dispatcher API
Co-authored-by: aider (deepseek/deepseek-coder) <aider@aider.chat>
This commit is contained in:
13
engine.c
13
engine.c
@@ -27,7 +27,8 @@ static int process_callback(jack_nframes_t nframes, void *arg) {
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jack_midi_clear_buffer(midi_out_buf);
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// Get state snapshot for reads
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AppState state = dispatcher_get_state();
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AppState state;
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dispatcher_get_state(&state);
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// Process MIDI input
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int event_index;
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@@ -61,13 +62,9 @@ static int process_callback(jack_nframes_t nframes, void *arg) {
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engine->dispatch(midi_action);
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// Record MIDI event into MIDI clip if recording
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MidiClip *mclip = &state.midi_clips[clip_idx];
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if (mclip->state == CLIP_RECORDING && mclip->event_count < MAX_MIDI_EVENTS) {
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mclip->events[mclip->event_count].note = note;
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mclip->events[mclip->event_count].velocity = velocity;
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mclip->events[mclip->event_count].timestamp = midi_event.time;
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mclip->event_count++;
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}
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// Note: we modify the local copy, not the actual state.
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// The actual recording should be done via an action.
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// For now, we just dispatch the trigger and let the reducer handle it.
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uint8_t out_velocity = clip_state_to_velocity(state.clips[note % MAX_CLIPS].state);
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uint8_t out_msg[3] = {0x90 | channel, note, out_velocity};
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