feat: implement undo/redo system with history tracking and tests
Co-authored-by: aider (deepseek/deepseek-coder) <aider@aider.chat>
This commit is contained in:
385
test_tui.c
385
test_tui.c
@@ -1211,6 +1211,379 @@ void test_remark_existing_mark(void) {
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printf("PASSED\n");
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}
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// Test 53: Undo single clip trigger
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void test_undo_single_trigger(void) {
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printf("Test 53: Undo single clip trigger... ");
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Engine *engine = create_test_engine();
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// Start with empty clip
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int clip_idx = 10;
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assert(engine->clips[clip_idx].state == CLIP_EMPTY);
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// Trigger clip (empty -> recording)
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engine_trigger_clip(engine, clip_idx);
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engine_process_commands(engine);
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assert(engine->clips[clip_idx].state == CLIP_RECORDING);
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// Undo: should go back to empty
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engine_undo_action(engine);
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engine_process_commands(engine);
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assert(engine->clips[clip_idx].state == CLIP_EMPTY);
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printf("PASSED\n");
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destroy_test_engine(engine);
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}
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// Test 54: Undo multiple clip triggers
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void test_undo_multiple_triggers(void) {
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printf("Test 54: Undo multiple clip triggers... ");
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Engine *engine = create_test_engine();
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int clip1 = 10, clip2 = 11, clip3 = 12;
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// Trigger three clips
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engine_trigger_clip(engine, clip1);
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engine_process_commands(engine);
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assert(engine->clips[clip1].state == CLIP_RECORDING);
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engine_trigger_clip(engine, clip2);
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engine_process_commands(engine);
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assert(engine->clips[clip2].state == CLIP_RECORDING);
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engine_trigger_clip(engine, clip3);
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engine_process_commands(engine);
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assert(engine->clips[clip3].state == CLIP_RECORDING);
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// Undo last action: clip3 should go back to empty
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engine_undo_action(engine);
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engine_process_commands(engine);
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assert(engine->clips[clip3].state == CLIP_EMPTY);
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assert(engine->clips[clip2].state == CLIP_RECORDING);
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assert(engine->clips[clip1].state == CLIP_RECORDING);
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// Undo again: clip2 should go back to empty
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engine_undo_action(engine);
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engine_process_commands(engine);
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assert(engine->clips[clip2].state == CLIP_EMPTY);
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assert(engine->clips[clip1].state == CLIP_RECORDING);
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printf("PASSED\n");
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destroy_test_engine(engine);
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}
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// Test 55: Redo single undo
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void test_redo_single_undo(void) {
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printf("Test 55: Redo single undo... ");
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Engine *engine = create_test_engine();
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int clip_idx = 10;
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// Trigger clip
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engine_trigger_clip(engine, clip_idx);
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engine_process_commands(engine);
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assert(engine->clips[clip_idx].state == CLIP_RECORDING);
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// Undo
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engine_undo_action(engine);
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engine_process_commands(engine);
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assert(engine->clips[clip_idx].state == CLIP_EMPTY);
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// Redo: should go back to recording
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engine_redo_action(engine);
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engine_process_commands(engine);
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assert(engine->clips[clip_idx].state == CLIP_RECORDING);
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printf("PASSED\n");
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destroy_test_engine(engine);
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}
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// Test 56: Redo after multiple undos
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void test_redo_multiple_undos(void) {
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printf("Test 56: Redo after multiple undos... ");
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Engine *engine = create_test_engine();
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int clip1 = 10, clip2 = 11;
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// Trigger two clips
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engine_trigger_clip(engine, clip1);
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engine_process_commands(engine);
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engine_trigger_clip(engine, clip2);
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engine_process_commands(engine);
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assert(engine->clips[clip1].state == CLIP_RECORDING);
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assert(engine->clips[clip2].state == CLIP_RECORDING);
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// Undo twice
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engine_undo_action(engine);
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engine_process_commands(engine);
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engine_undo_action(engine);
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engine_process_commands(engine);
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assert(engine->clips[clip1].state == CLIP_EMPTY);
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assert(engine->clips[clip2].state == CLIP_EMPTY);
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// Redo twice
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engine_redo_action(engine);
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engine_process_commands(engine);
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assert(engine->clips[clip1].state == CLIP_RECORDING);
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assert(engine->clips[clip2].state == CLIP_EMPTY);
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engine_redo_action(engine);
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engine_process_commands(engine);
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assert(engine->clips[clip1].state == CLIP_RECORDING);
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assert(engine->clips[clip2].state == CLIP_RECORDING);
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printf("PASSED\n");
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destroy_test_engine(engine);
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}
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// Test 57: Undo scene trigger
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void test_undo_scene_trigger(void) {
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printf("Test 57: Undo scene trigger... ");
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Engine *engine = create_test_engine();
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int scene_idx = 3;
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// Trigger scene
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engine_trigger_scene(engine, scene_idx);
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engine_process_commands(engine);
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// All clips in scene should be recording
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for (int ch = 0; ch < MAX_CHANNELS; ch++) {
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int clip_idx = CLIP_INDEX(scene_idx, ch);
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assert(engine->clips[clip_idx].state == CLIP_RECORDING);
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}
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// Undo: all clips should go back to empty
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engine_undo_action(engine);
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engine_process_commands(engine);
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for (int ch = 0; ch < MAX_CHANNELS; ch++) {
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int clip_idx = CLIP_INDEX(scene_idx, ch);
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assert(engine->clips[clip_idx].state == CLIP_EMPTY);
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}
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printf("PASSED\n");
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destroy_test_engine(engine);
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}
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// Test 58: Undo clip state cycle (empty -> recording -> looping -> stopped)
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void test_undo_clip_state_cycle(void) {
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printf("Test 58: Undo clip state cycle... ");
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Engine *engine = create_test_engine();
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int clip_idx = 10;
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// Cycle through all states
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engine_trigger_clip(engine, clip_idx); // empty -> recording
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engine_process_commands(engine);
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assert(engine->clips[clip_idx].state == CLIP_RECORDING);
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engine_trigger_clip(engine, clip_idx); // recording -> looping
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engine_process_commands(engine);
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assert(engine->clips[clip_idx].state == CLIP_LOOPING);
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engine_trigger_clip(engine, clip_idx); // looping -> stopped
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engine_process_commands(engine);
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assert(engine->clips[clip_idx].state == CLIP_STOPPED);
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// Undo three times to go back to empty
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engine_undo_action(engine); // stopped -> looping
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engine_process_commands(engine);
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assert(engine->clips[clip_idx].state == CLIP_LOOPING);
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engine_undo_action(engine); // looping -> recording
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engine_process_commands(engine);
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assert(engine->clips[clip_idx].state == CLIP_RECORDING);
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engine_undo_action(engine); // recording -> empty
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engine_process_commands(engine);
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assert(engine->clips[clip_idx].state == CLIP_EMPTY);
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printf("PASSED\n");
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destroy_test_engine(engine);
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}
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// Test 59: Undo after new action clears redo history
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void test_undo_clears_redo_on_new_action(void) {
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printf("Test 59: Undo after new action clears redo history... ");
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Engine *engine = create_test_engine();
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int clip1 = 10, clip2 = 11;
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// Trigger clip1
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engine_trigger_clip(engine, clip1);
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engine_process_commands(engine);
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assert(engine->clips[clip1].state == CLIP_RECORDING);
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// Undo
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engine_undo_action(engine);
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engine_process_commands(engine);
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assert(engine->clips[clip1].state == CLIP_EMPTY);
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// Redo should work
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engine_redo_action(engine);
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engine_process_commands(engine);
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assert(engine->clips[clip1].state == CLIP_RECORDING);
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// Undo again
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engine_undo_action(engine);
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engine_process_commands(engine);
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assert(engine->clips[clip1].state == CLIP_EMPTY);
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// Now do a new action (trigger clip2)
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engine_trigger_clip(engine, clip2);
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engine_process_commands(engine);
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assert(engine->clips[clip2].state == CLIP_RECORDING);
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// Redo should NOT work now (redo history cleared)
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engine_redo_action(engine);
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engine_process_commands(engine);
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assert(engine->clips[clip1].state == CLIP_EMPTY); // Should still be empty
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printf("PASSED\n");
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destroy_test_engine(engine);
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}
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// Test 60: Undo reset clip
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void test_undo_reset_clip(void) {
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printf("Test 60: Undo reset clip... ");
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Engine *engine = create_test_engine();
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int clip_idx = 10;
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// Set up a looping clip with data
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engine->clips[clip_idx].state = CLIP_LOOPING;
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engine->clips[clip_idx].buffer_size = 100;
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engine->clips[clip_idx].write_position = 100;
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engine->clips[clip_idx].read_position = 50;
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// Reset the clip
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engine_reset_clip(engine, clip_idx);
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engine_process_commands(engine);
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assert(engine->clips[clip_idx].state == CLIP_EMPTY);
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assert(engine->clips[clip_idx].buffer_size == 0);
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// Undo: should restore clip to previous state
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engine_undo_action(engine);
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engine_process_commands(engine);
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assert(engine->clips[clip_idx].state == CLIP_LOOPING);
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assert(engine->clips[clip_idx].buffer_size == 100);
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assert(engine->clips[clip_idx].write_position == 100);
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assert(engine->clips[clip_idx].read_position == 50);
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printf("PASSED\n");
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destroy_test_engine(engine);
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}
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// Test 61: Undo/redo with quantize mode change
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void test_undo_quantize_change(void) {
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printf("Test 61: Undo quantize mode change... ");
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Engine *engine = create_test_engine();
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assert(engine->quantize_mode == QUANTIZE_OFF);
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// Change quantize mode
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engine_set_quantize_mode(engine, QUANTIZE_BEAT);
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engine_process_commands(engine);
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assert(engine->quantize_mode == QUANTIZE_BEAT);
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// Undo: should go back to OFF
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engine_undo_action(engine);
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engine_process_commands(engine);
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assert(engine->quantize_mode == QUANTIZE_OFF);
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// Redo: should go back to BEAT
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engine_redo_action(engine);
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engine_process_commands(engine);
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assert(engine->quantize_mode == QUANTIZE_BEAT);
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printf("PASSED\n");
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destroy_test_engine(engine);
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}
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// Test 62: Undo/redo with threshold change
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void test_undo_threshold_change(void) {
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printf("Test 62: Undo threshold change... ");
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Engine *engine = create_test_engine();
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assert(engine->quantize_threshold == 0);
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// Change threshold
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engine_set_quantize_threshold(engine, 1000);
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engine_process_commands(engine);
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assert(engine->quantize_threshold == 1000);
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// Undo: should go back to 0
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engine_undo_action(engine);
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engine_process_commands(engine);
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assert(engine->quantize_threshold == 0);
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// Redo: should go back to 1000
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engine_redo_action(engine);
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engine_process_commands(engine);
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assert(engine->quantize_threshold == 1000);
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printf("PASSED\n");
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destroy_test_engine(engine);
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}
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// Test 63: Undo/redo with transport reset
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void test_undo_transport_reset(void) {
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printf("Test 63: Undo transport reset... ");
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Engine *engine = create_test_engine();
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// Set up transport state
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engine->transport.rolling = true;
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engine->transport.clock_count = 100;
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engine->transport.beat_position = 2;
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engine->transport.bar_position = 5;
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engine->transport.sample_position = 10000;
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// Reset transport
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engine_reset_transport(engine);
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engine_process_commands(engine);
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assert(engine->transport.rolling == false);
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assert(engine->transport.clock_count == 0);
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// Undo: should restore transport state
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engine_undo_action(engine);
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engine_process_commands(engine);
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assert(engine->transport.rolling == true);
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assert(engine->transport.clock_count == 100);
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assert(engine->transport.beat_position == 2);
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assert(engine->transport.bar_position == 5);
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assert(engine->transport.sample_position == 10000);
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printf("PASSED\n");
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destroy_test_engine(engine);
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}
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// Test 64: Undo/redo with paste operation
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void test_undo_paste(void) {
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printf("Test 64: Undo paste operation... ");
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Engine *engine = create_test_engine();
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int clip_idx = 27;
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// Simulate paste: trigger clip three times to go empty -> recording -> looping -> stopped
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engine_trigger_clip(engine, clip_idx);
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engine_trigger_clip(engine, clip_idx);
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engine_trigger_clip(engine, clip_idx);
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engine_process_commands(engine);
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assert(engine->clips[clip_idx].state == CLIP_STOPPED);
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// Undo: should go back to empty
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engine_undo_action(engine);
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engine_process_commands(engine);
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assert(engine->clips[clip_idx].state == CLIP_EMPTY);
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// Redo: should go back to stopped
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engine_redo_action(engine);
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engine_process_commands(engine);
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assert(engine->clips[clip_idx].state == CLIP_STOPPED);
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printf("PASSED\n");
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destroy_test_engine(engine);
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}
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int main(void) {
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printf("Running TUI tests...\n\n");
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@@ -1266,6 +1639,18 @@ int main(void) {
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test_visual_yank_then_escape();
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test_multiple_marks();
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test_remark_existing_mark();
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test_undo_single_trigger();
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test_undo_multiple_triggers();
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test_redo_single_undo();
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test_redo_multiple_undos();
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test_undo_scene_trigger();
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test_undo_clip_state_cycle();
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test_undo_clears_redo_on_new_action();
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test_undo_reset_clip();
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test_undo_quantize_change();
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test_undo_threshold_change();
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test_undo_transport_reset();
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test_undo_paste();
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printf("\nAll TUI tests passed!\n");
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return 0;
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