fix: pass live audio input through to output in process callback
Co-authored-by: aider (deepseek/deepseek-coder) <aider@aider.chat>
This commit is contained in:
3
engine.c
3
engine.c
@@ -138,7 +138,8 @@ static int process_callback(jack_nframes_t nframes, void *arg) {
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}
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for (jack_nframes_t i = 0; i < nframes; i++) {
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rack_in[i] = 0.0f;
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// Start with live audio input
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rack_in[i] = audio_in[ch][i];
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for (int s = 0; s < MAX_SCENES; s++) {
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// Iterate over all grids for this scene and channel
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