feat: implement clip launcher plugin with MIDI-triggered recording and looping

Co-authored-by: aider (deepseek/deepseek-coder) <aider@aider.chat>
This commit is contained in:
Loic Coenen
2026-04-30 22:29:27 +00:00
parent f48b053c7a
commit 5ccc29ff82
3 changed files with 336 additions and 0 deletions

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use std::collections::HashMap;
/// State of a clip
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ClipState {
/// Empty, waiting for trigger to start recording
Empty,
/// Currently recording audio input
Recording,
/// Looping playback
Looping,
/// Stopped (has recorded content, not playing)
Stopped,
}
/// A clip that can be recorded or played back
pub struct Clip {
/// Audio samples (interleaved stereo)
pub samples: Vec<f32>,
/// Number of channels (1 for mono, 2 for stereo)
pub num_channels: usize,
/// Sample rate
pub sample_rate: f32,
/// Current state
pub state: ClipState,
/// Current write position during recording
pub write_position: usize,
/// Current read position during playback
pub read_position: usize,
}
impl Clip {
pub fn new(num_channels: usize, sample_rate: f32) -> Self {
Self {
samples: Vec::new(),
num_channels,
sample_rate,
state: ClipState::Empty,
write_position: 0,
read_position: 0,
}
}
/// Record a block of audio into this clip
pub fn record(&mut self, input: &[f32], num_samples: usize) {
if self.state != ClipState::Recording {
return;
}
// Extend the clip buffer if needed
let needed = self.write_position + num_samples * self.num_channels;
if self.samples.len() < needed {
self.samples.resize(needed, 0.0);
}
// Copy input samples
for (i, sample) in input.iter().enumerate().take(num_samples * self.num_channels) {
if self.write_position + i < self.samples.len() {
self.samples[self.write_position + i] = *sample;
}
}
self.write_position += num_samples * self.num_channels;
}
/// Play back a block of audio from this clip at the given position
/// Returns the number of samples actually read (may be less than requested at end)
pub fn play(&mut self, output: &mut [f32], num_samples: usize) -> usize {
if self.state != ClipState::Looping || self.samples.is_empty() {
return 0;
}
let channels = self.num_channels;
let total_frames = self.samples.len() / channels;
let mut samples_read = 0;
for frame in 0..num_samples {
if self.read_position >= total_frames {
// Loop back to start
self.read_position = 0;
}
let frame_start = self.read_position * channels;
for ch in 0..channels {
if frame_start + ch < self.samples.len() {
output[frame * channels + ch] = self.samples[frame_start + ch];
}
}
self.read_position += 1;
samples_read += 1;
}
samples_read * channels
}
/// Handle a trigger event for this clip
/// Returns the new state
pub fn trigger(&mut self) -> ClipState {
match self.state {
ClipState::Empty => {
// Start recording
self.state = ClipState::Recording;
self.samples.clear();
self.write_position = 0;
self.read_position = 0;
}
ClipState::Recording => {
// Stop recording, start looping
self.state = ClipState::Looping;
self.read_position = 0;
}
ClipState::Looping => {
// Stop
self.state = ClipState::Stopped;
}
ClipState::Stopped => {
// Start looping again
self.state = ClipState::Looping;
self.read_position = 0;
}
}
self.state
}
/// Get the velocity value representing the current state (0-127)
pub fn state_velocity(&self) -> u8 {
match self.state {
ClipState::Empty => 0,
ClipState::Recording => 64,
ClipState::Looping => 127,
ClipState::Stopped => 32,
}
}
}
/// The engine that manages clips and audio/MIDI routing
pub struct Engine {
/// Clips indexed by note number (0-127)
pub clips: HashMap<u8, Clip>,
/// Number of audio channels
pub num_channels: usize,
/// Sample rate
pub sample_rate: f32,
}
impl Engine {
pub fn new(num_channels: usize, sample_rate: f32) -> Self {
Self {
clips: HashMap::new(),
num_channels,
sample_rate,
}
}
/// Get or create a clip for the given note
pub fn get_clip(&mut self, note: u8) -> &mut Clip {
self.clips.entry(note).or_insert_with(|| {
Clip::new(self.num_channels, self.sample_rate)
})
}
/// Process a MIDI note on/off event
/// Returns the output velocity to send
pub fn process_midi_note(&mut self, note: u8, velocity: u8, is_note_on: bool) -> u8 {
if !is_note_on {
// Note off - pass through with original velocity
return velocity;
}
// Note on - trigger the clip
let clip = self.get_clip(note);
clip.trigger();
clip.state_velocity()
}
/// Process audio: record into recording clips, play back looping clips
pub fn process_audio(&mut self, input: &[f32], output: &mut [f32], num_samples: usize) {
// Clear output first
for sample in output.iter_mut() {
*sample = 0.0;
}
// Record into any clips that are recording
for clip in self.clips.values_mut() {
if clip.state == ClipState::Recording {
clip.record(input, num_samples);
}
}
// Play back any clips that are looping
for clip in self.clips.values_mut() {
if clip.state == ClipState::Looping {
clip.play(output, num_samples);
}
}
}
}

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use nih_plug::prelude::*;
mod engine;
use engine::{Engine, ClipState};
/// The main plugin struct
pub struct ClipLauncher {
/// The engine managing clips
engine: Engine,
/// Pending MIDI output events
pending_midi: Vec<NoteEvent>,
}
impl Default for ClipLauncher {
fn default() -> Self {
Self {
engine: Engine::new(2, 44100.0),
pending_midi: Vec::new(),
}
}
}
impl Plugin for ClipLauncher {
const NAME: &'static str = "Clip Launcher";
const VENDOR: &'static str = "Your Company";
const URL: &'static str = "";
const EMAIL: &'static str = "";
const VERSION: &'static str = "0.1.0";
const AUDIO_IO_LAYOUTS: &'static [AudioIOLayout] = &[
AudioIOLayout {
main_input_channels: NonZeroU32::new(2),
main_output_channels: NonZeroU32::new(2),
..AudioIOLayout::const_default()
},
];
const MIDI_INPUT: MidiConfig = MidiConfig::Basic;
const MIDI_OUTPUT: MidiConfig = MidiConfig::Basic;
const SAMPLE_ACCURATE_AUTOMATION: bool = true;
type SysExMessage = ();
type BackgroundTask = ();
fn initialize(
&mut self,
_audio_io_layout: &AudioIOLayout,
buffer_config: &BufferConfig,
_context: &mut impl InitContext<Self>,
) -> bool {
self.engine = Engine::new(
_audio_io_layout.main_input_channels.map(|c| c.get()).unwrap_or(2),
buffer_config.sample_rate,
);
true
}
fn reset(&mut self) {
// Clear all clips on reset
self.engine.clips.clear();
self.pending_midi.clear();
}
fn process(
&mut self,
buffer: &mut Buffer,
_aux: &mut AuxiliaryBuffers,
context: &mut impl ProcessContext<Self>,
) -> ProcessStatus {
// Process MIDI input events
while let Some(event) = context.next_event() {
match event {
NoteEvent::NoteOn { timing, note, velocity, channel } => {
let output_velocity = self.engine.process_midi_note(note, velocity, true);
// Queue output MIDI event
self.pending_midi.push(NoteEvent::NoteOn {
timing,
note,
velocity: output_velocity,
channel,
});
}
NoteEvent::NoteOff { timing, note, velocity, channel } => {
let output_velocity = self.engine.process_midi_note(note, velocity, false);
self.pending_midi.push(NoteEvent::NoteOff {
timing,
note,
velocity: output_velocity,
channel,
});
}
_ => {}
}
}
// Process audio
for channel_samples in buffer.iter_samples() {
let (input, mut output) = channel_samples;
let num_samples = input.len();
// Process this block
self.engine.process_audio(input, &mut output, num_samples);
}
// Send pending MIDI output events
for event in self.pending_midi.drain(..) {
context.send_event(event);
}
ProcessStatus::Normal
}
fn params(&self) -> Arc<dyn Params> {
Arc::new(ClipLauncherParams)
}
}
/// Empty params struct (no parameters needed for this plugin)
#[derive(Params)]
struct ClipLauncherParams;
impl Default for ClipLauncherParams {
fn default() -> Self {
Self
}
}
// Export the plugin
nih_export_vst3!(ClipLauncher);
nih_export_clap!(ClipLauncher);