fix: add dummy dispatch function and update engine_init call in test_gui.c
Co-authored-by: aider (deepseek/deepseek-coder) <aider@aider.chat>
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@@ -3,12 +3,16 @@
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#include "engine.h"
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#include "engine.h"
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#include "gui.h"
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#include "gui.h"
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static void dummy_dispatch(Action action) {
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(void)action;
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}
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int main(void)
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int main(void)
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{
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{
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Engine engine;
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Engine engine;
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const char *client_name = "jack_looper_gui_test";
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const char *client_name = "jack_looper_gui_test";
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if (engine_init(&engine, client_name) != 0) {
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if (engine_init(&engine, client_name, dummy_dispatch) != 0) {
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fprintf(stderr, "Failed to initialize engine\n");
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fprintf(stderr, "Failed to initialize engine\n");
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return 1;
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return 1;
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}
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}
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