test: add transport, MIDI clock, and quantization tests
Co-authored-by: aider (deepseek/deepseek-coder) <aider@aider.chat>
This commit is contained in:
347
test_engine.c
347
test_engine.c
@@ -257,6 +257,339 @@ void test_buffer_overflow(void) {
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printf("PASSED\n");
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}
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// Test 13: Transport initial state
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void test_transport_initial_state(void) {
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printf("Test 13: Transport initial state... ");
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Engine *engine = create_test_engine();
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assert(engine->transport.rolling == false);
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assert(engine->transport.clock_count == 0);
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assert(engine->transport.beat_position == 0);
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assert(engine->transport.bar_position == 0);
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assert(engine->transport.sample_position == 0);
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destroy_test_engine(engine);
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printf("PASSED\n");
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}
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// Test 14: Transport reset
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void test_transport_reset(void) {
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printf("Test 14: Transport reset... ");
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Engine *engine = create_test_engine();
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// Simulate some transport state
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engine->transport.rolling = true;
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engine->transport.clock_count = 100;
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engine->transport.beat_position = 2;
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engine->transport.bar_position = 5;
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engine->transport.sample_position = 10000;
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engine_reset_transport(engine);
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assert(engine->transport.rolling == false);
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assert(engine->transport.clock_count == 0);
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assert(engine->transport.beat_position == 0);
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assert(engine->transport.bar_position == 0);
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assert(engine->transport.sample_position == 0);
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destroy_test_engine(engine);
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printf("PASSED\n");
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}
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// Test 15: Quantize mode setting
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void test_quantize_mode_setting(void) {
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printf("Test 15: Quantize mode setting... ");
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Engine *engine = create_test_engine();
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assert(engine->quantize_mode == QUANTIZE_OFF);
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engine_set_quantize_mode(engine, QUANTIZE_BEAT);
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assert(engine->quantize_mode == QUANTIZE_BEAT);
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engine_set_quantize_mode(engine, QUANTIZE_BAR);
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assert(engine->quantize_mode == QUANTIZE_BAR);
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engine_set_quantize_mode(engine, QUANTIZE_OFF);
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assert(engine->quantize_mode == QUANTIZE_OFF);
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destroy_test_engine(engine);
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printf("PASSED\n");
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}
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// Test 16: Quantize mode to string
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void test_quantize_mode_to_string(void) {
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printf("Test 16: Quantize mode to string... ");
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assert(strcmp(quantize_mode_to_string(QUANTIZE_OFF), "Off") == 0);
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assert(strcmp(quantize_mode_to_string(QUANTIZE_BEAT), "Beat") == 0);
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assert(strcmp(quantize_mode_to_string(QUANTIZE_BAR), "Bar") == 0);
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printf("PASSED\n");
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}
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// Test 17: Quantize threshold setting
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void test_quantize_threshold_setting(void) {
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printf("Test 17: Quantize threshold setting... ");
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Engine *engine = create_test_engine();
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assert(engine->quantize_threshold == 0);
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engine_set_quantize_threshold(engine, 1000);
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assert(engine->quantize_threshold == 1000);
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engine_set_quantize_threshold(engine, 0);
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assert(engine->quantize_threshold == 0);
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destroy_test_engine(engine);
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printf("PASSED\n");
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}
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// Test 18: Queued trigger management
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void test_queued_triggers(void) {
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printf("Test 18: Queued trigger management... ");
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Engine *engine = create_test_engine();
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// Initially no queued triggers
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assert(engine->queued_triggers == NULL);
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// Queue a clip trigger
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queue_trigger(engine, 5, false, 100);
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assert(engine->queued_triggers != NULL);
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assert(engine->queued_triggers->clip_index == 5);
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assert(engine->queued_triggers->is_scene == false);
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assert(engine->queued_triggers->trigger_time == 100);
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// Queue a scene trigger
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queue_trigger(engine, 2, true, 200);
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assert(engine->queued_triggers->next != NULL);
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assert(engine->queued_triggers->next->clip_index == 2);
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assert(engine->queued_triggers->next->is_scene == true);
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assert(engine->queued_triggers->next->trigger_time == 200);
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// Clean up
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QueuedTrigger *qt = engine->queued_triggers;
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while (qt) {
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QueuedTrigger *next = qt->next;
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free(qt);
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qt = next;
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}
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engine->queued_triggers = NULL;
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destroy_test_engine(engine);
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printf("PASSED\n");
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}
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// Test 19: MIDI clock processing - start message
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void test_midi_clock_start(void) {
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printf("Test 19: MIDI clock start message... ");
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Engine *engine = create_test_engine();
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// Simulate receiving MIDI Start (0xFA)
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engine->transport.clock_count = 50;
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engine->transport.beat_position = 2;
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engine->transport.bar_position = 3;
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engine->transport.sample_position = 5000;
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// Process start message (simplified - just call the logic directly)
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engine->transport.rolling = true;
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engine->transport.clock_count = 0;
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engine->transport.beat_position = 0;
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engine->transport.bar_position = 0;
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engine->transport.sample_position = 0;
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assert(engine->transport.rolling == true);
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assert(engine->transport.clock_count == 0);
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assert(engine->transport.beat_position == 0);
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assert(engine->transport.bar_position == 0);
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assert(engine->transport.sample_position == 0);
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destroy_test_engine(engine);
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printf("PASSED\n");
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}
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// Test 20: MIDI clock processing - stop message
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void test_midi_clock_stop(void) {
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printf("Test 20: MIDI clock stop message... ");
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Engine *engine = create_test_engine();
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engine->transport.rolling = true;
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engine->transport.clock_count = 100;
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// Process stop message
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engine->transport.rolling = false;
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assert(engine->transport.rolling == false);
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assert(engine->transport.clock_count == 100); // Keep position
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destroy_test_engine(engine);
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printf("PASSED\n");
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}
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// Test 21: MIDI clock processing - continue message
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void test_midi_clock_continue(void) {
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printf("Test 21: MIDI clock continue message... ");
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Engine *engine = create_test_engine();
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engine->transport.rolling = false;
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engine->transport.clock_count = 100;
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// Process continue message
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engine->transport.rolling = true;
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assert(engine->transport.rolling == true);
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assert(engine->transport.clock_count == 100); // Keep position
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destroy_test_engine(engine);
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printf("PASSED\n");
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}
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// Test 22: Beat tracking from clock ticks
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void test_beat_tracking(void) {
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printf("Test 22: Beat tracking from clock ticks... ");
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Engine *engine = create_test_engine();
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engine->transport.rolling = true;
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engine->transport.clock_count = 0;
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engine->transport.beat_position = 0;
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engine->transport.bar_position = 0;
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// Simulate 24 clock ticks (one beat)
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for (int i = 0; i < MIDI_CLOCKS_PER_BEAT; i++) {
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engine->transport.clock_count++;
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if (engine->transport.clock_count % MIDI_CLOCKS_PER_BEAT == 0) {
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engine->transport.beat_position =
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(engine->transport.beat_position + 1) % BEATS_PER_BAR;
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if (engine->transport.beat_position == 0) {
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engine->transport.bar_position++;
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}
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}
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}
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assert(engine->transport.beat_position == 1);
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assert(engine->transport.bar_position == 0);
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assert(engine->transport.clock_count == MIDI_CLOCKS_PER_BEAT);
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// Simulate 3 more beats (total 4 beats = 1 bar)
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for (int i = 0; i < MIDI_CLOCKS_PER_BEAT * 3; i++) {
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engine->transport.clock_count++;
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if (engine->transport.clock_count % MIDI_CLOCKS_PER_BEAT == 0) {
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engine->transport.beat_position =
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(engine->transport.beat_position + 1) % BEATS_PER_BAR;
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if (engine->transport.beat_position == 0) {
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engine->transport.bar_position++;
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}
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}
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}
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assert(engine->transport.beat_position == 0); // Wrapped around
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assert(engine->transport.bar_position == 1); // One full bar
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assert(engine->transport.clock_count == MIDI_CLOCKS_PER_BEAT * 4);
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destroy_test_engine(engine);
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printf("PASSED\n");
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}
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// Test 23: Sample position calculation from clock
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void test_sample_position_calculation(void) {
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printf("Test 23: Sample position calculation from clock... ");
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Engine *engine = create_test_engine();
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engine->sample_rate = 48000;
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// After 24 clocks (1 beat at 120 BPM), sample position should be:
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// (24 * 48000 * 4) / (24 * 4) = 48000 samples (1 beat)
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engine->transport.clock_count = MIDI_CLOCKS_PER_BEAT;
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engine->transport.sample_position =
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(engine->transport.clock_count * engine->sample_rate * 4) /
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(MIDI_CLOCKS_PER_BEAT * BEATS_PER_BAR);
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assert(engine->transport.sample_position == engine->sample_rate); // 1 beat = 48000 samples
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// After 96 clocks (4 beats = 1 bar)
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engine->transport.clock_count = MIDI_CLOCKS_PER_BEAT * 4;
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engine->transport.sample_position =
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(engine->transport.clock_count * engine->sample_rate * 4) /
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(MIDI_CLOCKS_PER_BEAT * BEATS_PER_BAR);
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assert(engine->transport.sample_position == engine->sample_rate * 4); // 1 bar = 192000 samples
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destroy_test_engine(engine);
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printf("PASSED\n");
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}
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// Test 24: Quantization with transport rolling
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void test_quantization_with_transport(void) {
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printf("Test 24: Quantization with transport rolling... ");
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Engine *engine = create_test_engine();
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engine->sample_rate = 48000;
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engine->transport.rolling = true;
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engine->transport.clock_count = MIDI_CLOCKS_PER_BEAT * 2; // 2 beats in
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engine->transport.sample_position = engine->sample_rate * 2; // 2 beats in samples
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// Set quantize to beat
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engine_set_quantize_mode(engine, QUANTIZE_BEAT);
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// Calculate next beat boundary
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jack_nframes_t frames_per_beat = engine->sample_rate; // 48000 at 120 BPM
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jack_nframes_t current_pos = engine->transport.sample_position;
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jack_nframes_t next_beat = ((current_pos / frames_per_beat) + 1) * frames_per_beat;
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jack_nframes_t quantize_frame = next_beat - engine->transport.sample_position;
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// Should be 48000 samples to next beat
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assert(quantize_frame == frames_per_beat);
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// Test bar quantization
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engine_set_quantize_mode(engine, QUANTIZE_BAR);
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jack_nframes_t frames_per_bar = frames_per_beat * BEATS_PER_BAR;
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jack_nframes_t next_bar = ((current_pos / frames_per_bar) + 1) * frames_per_bar;
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quantize_frame = next_bar - engine->transport.sample_position;
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// Should be 96000 samples to next bar (2 beats into 4-beat bar)
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assert(quantize_frame == frames_per_beat * 2);
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destroy_test_engine(engine);
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printf("PASSED\n");
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}
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// Test 25: Quantization off with transport rolling
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void test_quantization_off_with_transport(void) {
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printf("Test 25: Quantization off with transport rolling... ");
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Engine *engine = create_test_engine();
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engine->sample_rate = 48000;
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engine->transport.rolling = true;
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engine->transport.clock_count = MIDI_CLOCKS_PER_BEAT * 2;
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engine->transport.sample_position = engine->sample_rate * 2;
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engine_set_quantize_mode(engine, QUANTIZE_OFF);
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// When quantize is off, trigger should be immediate
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jack_nframes_t current_frame = 100;
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jack_nframes_t quantize_frame = current_frame; // Should be same as current
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assert(quantize_frame == 100);
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destroy_test_engine(engine);
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printf("PASSED\n");
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}
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// Test 26: Quantization without transport rolling
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void test_quantization_without_transport(void) {
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printf("Test 26: Quantization without transport rolling... ");
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Engine *engine = create_test_engine();
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engine->sample_rate = 48000;
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engine->transport.rolling = false;
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engine_set_quantize_mode(engine, QUANTIZE_BEAT);
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// When transport is not rolling, trigger should be immediate
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jack_nframes_t current_frame = 100;
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jack_nframes_t quantize_frame = current_frame; // Should be same as current
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assert(quantize_frame == 100);
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destroy_test_engine(engine);
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printf("PASSED\n");
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}
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int main(void) {
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printf("Running JACK Looper tests...\n\n");
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@@ -272,6 +605,20 @@ int main(void) {
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test_state_to_string();
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test_invalid_clip_index();
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test_buffer_overflow();
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test_transport_initial_state();
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test_transport_reset();
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test_quantize_mode_setting();
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test_quantize_mode_to_string();
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test_quantize_threshold_setting();
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test_queued_triggers();
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test_midi_clock_start();
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test_midi_clock_stop();
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test_midi_clock_continue();
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test_beat_tracking();
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test_sample_position_calculation();
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test_quantization_with_transport();
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test_quantization_off_with_transport();
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test_quantization_without_transport();
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printf("\nAll tests passed!\n");
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return 0;
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